Use Care When Disputing Blazons with the Heralds

In the Forgotten Realms, the Heralds hold a unique and formidable power. Their word is law when it comes to the use of blazons, colors, and badges, which are the lifeblood of mercenary companies and noble houses alike. Disputing with these heraldic arbiters is a delicate dance, fraught with potential peril.

Mercenary companies, often embroiled in the chaos of battle, rely on the Heralds to protect their reputations. The Heralds do not concern themselves with the behavior or recruitment of these companies but are vigilant about the symbols they bear. If a mercenary company or any individual alters a badge unlawfully, the local herald will consult the rolls and, if suspicious, report to a superior. This ensures that any foul play is swiftly addressed.

Mistreating or harming a herald is a grave offense, leading to instant dismissal from one’s rank and a loss of noble status. This punishment is severe, as it results in social and political ostracization until a public pardon is granted. Even royalty cannot rule effectively without the Heralds’ approval, often leading to abdication or regency.

The Heralds’ power is such that they rarely need to enforce their censure; the threat alone is usually enough. They remain neutral in matters of regicide, civil wars, or unlawful actions against rulers, focusing solely on heraldic violations. When a blazon is self-assumed, a herald, accompanied by witnesses, will confront the offender, explaining the transgression and demanding immediate compliance or formal petition for approval.

In the end, the Heralds’ authority over symbols and lineage is absolute, and navigating disputes with them requires utmost respect and adherence to their decrees.